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<div class="container"><p>You strike up a conversation with Zoe.\n\n"What's up?" she asks.\n\n[["Nothing"|previous()]]\n</div></p>
<div class="container"><p>You squeeze out of hyperspace next to a pathfinder node blinking its green light into the empty cosmos.<<if $NodeDistance neq 3>> The computer calculates your next jump and displays the information on your screen.\n\n[[Jump to the next node|Node 3][$Fuel = $Fuel - 1]]<<else>>\n\nThe next jump should take you to the <<print $Destination>>.\n\n[[Jump to the <<print $Destination>>|$Destination]]<<endif>>\n\nYou have enough fuel for <<print $Fuel>> jumps through hyperspace.</p></div>
<div class="container"><p>The secretary taps some buttons on a keyboard, and a computer screen in front of you flickers to life. A list of names scrolls onto the screen.\n\n<<if $AgencyVisit is 0>><<set $AgencyCrew1Name to either("Mal","Zoe","Jayne","Wash","River","Inara","Simon","Book","Kaylee")>><<set $AgencyCrew1Origin to either("Roybis","Terra","Larggaros")>><<set $AgencyCrew1Crime to either("No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","Felony - Murder","Felony - Larceny")>><<endif>>Name: <<print $AgencyCrew1Name>>\nOrigin System: <<print $AgencyCrew1Origin>>\nCriminal Record: <<print $AgencyCrew1Crime>>\n<<if $RemoveAgency1 is false>>[[Hire|Hire Crew][$AgencyVisit = 1, $AgencyHireName = $AgencyCrew1Name, $AgencyHireOrigin = $AgencyCrew1Origin, $AgencyHireRecord = $AgencyCrew1Crime, $RemoveAgency1 = true, $HireNum = 1]]<<endif>><<if $AgencyCrew > 1>>\n\n<<if $AgencyVisit is 0>><<set $AgencyCrew2Name to either("Mal","Zoe","Jayne","Wash","River","Inara","Simon","Book","Kaylee")>><<set $AgencyCrew2Origin to either("Roybis","Terra","Larggaros")>><<set $AgencyCrew2Crime to either("No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","Felony - Murder","Felony - Larceny")>><<endif>>Name: <<print $AgencyCrew2Name>>\nOrigin System: <<print $AgencyCrew2Origin>>\nCriminal Record: <<print $AgencyCrew2Crime>>\n<<if $RemoveAgency2 is false>>[[Hire|Hire Crew][$AgencyVisit = 1, $AgencyHireName = $AgencyCrew2Name, $AgencyHireOrigin = $AgencyCrew2Origin, $AgencyHireRecord = $AgencyCrew2Crime, $RemoveAgency2 = true, $HireNum = 2]]<<endif>><<endif>><<if $AgencyCrew > 2>>\n\n<<if $AgencyVisit is 0>><<set $AgencyCrew3Name to either("Mal","Zoe","Jayne","Wash","River","Inara","Simon","Book","Kaylee")>><<set $AgencyCrew3Origin to either("Roybis","Terra","Larggaros")>><<set $AgencyCrew3Crime to either("No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","Felony - Murder","Felony - Larceny")>><<endif>>Name: <<print $AgencyCrew3Name>>\nOrigin System: <<print $AgencyCrew3Origin>>\nCriminal Record: <<print $AgencyCrew3Crime>>\n<<if $RemoveAgency3 is false>>[[Hire|Hire Crew][$AgencyVisit = 1, $AgencyHireName = $AgencyCrew3Name, $AgencyHireOrigin = $AgencyCrew3Origin, $AgencyHireRecord = $AgencyCrew3Crime, $RemoveAgency3 = true, $HireNum = 3]]<<endif>><<endif>><<if $AgencyCrew > 3>>\n\n<<if $AgencyVisit is 0>><<set $AgencyCrew4Name to either("Mal","Zoe","Jayne","Wash","River","Inara","Simon","Book","Kaylee")>><<set $AgencyCrew4Origin to either("Roybis","Terra","Larggaros")>><<set $AgencyCrew4Crime to either("No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","Felony - Murder","Felony - Larceny")>><<endif>>Name: <<print $AgencyCrew4Name>>\nOrigin System: <<print $AgencyCrew4Origin>>\nCriminal Record: <<print $AgencyCrew4Crime>>\n<<if $RemoveAgency4 is false>>[[Hire|Hire Crew][$AgencyVisit = 1, $AgencyHireName = $AgencyCrew4Name, $AgencyHireOrigin = $AgencyCrew4Origin, $AgencyHireRecord = $AgencyCrew4Crime, $RemoveAgency4 = true, $HireNum = 4]]<<endif>><<endif>><<if $AgencyCrew > 4>>\n\n<<if $AgencyVisit is 0>><<set $AgencyCrew5Name to either("Mal","Zoe","Jayne","Wash","River","Inara","Simon","Book","Kaylee")>><<set $AgencyCrew5Origin to either("Roybis","Terra","Larggaros")>><<set $AgencyCrew5Crime to either("No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","Felony - Murder","Felony - Larceny")>><<endif>>Name: <<print $AgencyCrew5Name>>\nOrigin System: <<print $AgencyCrew4Origin>>\nCriminal Record: <<print $AgencyCrew4Crime>>\n<<if $RemoveAgency5 is false>>[[Hire|Hire Crew][$AgencyVisit = 1, $AgencyHireName = $AgencyCrew5Name, $AgencyHireOrigin = $AgencyCrew5Origin, $AgencyHireRecord = $AgencyCrew5Crime, $RemoveAgency5 = true, $HireNum = 5]]<<endif>><<endif>>\n\n[[Back|Agency Office][$AgencyVisit = 1]]</p></div>
<div class="container"><p>You currently have <<print $Fuel>> fuel cells, <<if $Fuel is $FuelMax>>which is the full capacity of your ship.\n\n[[Leave|Roybis 2 Hangar]]<<else>> and your ship has the capacity to hold <<print ($FuelMax - $Fuel)>> more.\n\n[[Buy fuel cell|Buy more fuel cells][$Fuel = $Fuel + 1]]\n[[Leave|Roybis 2 Hangar]]<<endif>></p></div>
<div class="container"><p>You head towards the Agency office. The Agency is a place that crew members looking for work can pay a fee to have their information listed and advertised to ship captains. Those needing to hire a ship can also submit job listings to the Agency. Everything is vetted by the Agency staff, meaning all the crew have their backgrounds checked and the jobs are of the totally legal, above-board, boring type. Of course, the Agency charges fees for this service.\n\nYou enter the Agency office, which looks pretty much like Agency offices everywhere. There are posters advertising various business and ventures lining the drab, uninteresting walls. The secretary at the desk is clearly not interested as you approach.\n\n"How might I help you today?" asks the secretary, not meeting your eyes.\n\n[[I'm a ship captain looking for jobs]]\n[[I'm looking to hire some crew|Agency Crew Hire]]\n[[Leave|Roybis 2]]</div></p>
[[Roybis System]]
<div class="container"><p>You head over to the galley, the door on the starboard side of the hallway.\n\nYou enter the modest but workable galley.<<if $CrewPilotLocation is "Galley">> <<print $CrewPilotName>> is sitting at the table, eating some food.<<endif>><<if $CrewEngLocation is "Galley">> Standing by the door is <<print $CrewEngName>>.<<endif>>\n\n<<if $CrewPilotLocation is "Galley">>\s\n[[Talk to <<print $CrewPilotName>>|$CrewPilotName]]\n<<endif>>\s\n<<if $CrewEngLocation is "Galley">>\s\n[[Talk to <<print $CrewEngName>>|Talk to $CrewEngName]]\n<<endif>>\s\n[[Take stock of food supplies]]\n[[Head somewhere else|Player Ship]]\n</p></div>
<div class="container"><p>The bartender shakes his head, and you figure it's best not to continue with that line of thought.\n\n[[Ask something else|Roybis 2 Bar]]\n</p></div>
<div class="container"><p>You enter the darkly-lit bar, scanning for any familiar faces. There's a small band playing chill jazz as all manner of aliens mingle in their common love of intoxicating beverages.\n\nBars are a great place for those who live on the other side of the tracks. The bartenders know the local crowd: They can point you to potential crew who are less morally scrupulous than the Agency stiffs, or can point you to jobs that might not be completely legal. Of course, you're expected to pay for this service. Bars are also a great place for clandestine meetings.\n\n[[Talk to the bartender|Roybis 2 Bartender]]\n[[Leave|Roybis 2]]</div></p>
<div class="container"><p>The secretary sighs slightly, and clicks a few buttons. A computer screen in front of you flickers to life, and a few lines of text appear. Browsing them, you see a list of jobs available.\n\nNone of them look interesting.\n\n[[Leave|Roybis 2]]</p></div>
<div class="container"><p>You head to the engine room. You can clearly see that you have <<print $Fuel>> fuel cells left.\n\n[[Leave|Player Ship]]\n</p></div>
<div class="container"><p><<if previous() is "Hire Crew (agency)" and $temp is "hired">>\s\nYou see a message pop up telling you that you have successfully hired <<print $NewHire>>. You ask to see the list of names again.\n\n<<endif>>\s\n<<if $SeekPresent is 1 or $ArthurPresent is 1 or $RoadPresent is 1 or $PetraPresent is 1>>\s\nThe secretary points at a screen, and as you look a list of names appears.\n\n<<if $SeekPresent is 1>>\s\nName: Darius Seek\nAKA: Seek\nRecord: Clean\nHomeworld: Ashkra\n[[Hire|Hire Crew (Agency)][$NewHire = "Seek", $SeekPresent = 0]]\n\n<<endif>>\s\n<<if $ArthurPresent is 1>>\s\nName: Johann Arthur Lehmann\nAKA: Arthur\nRecord: Clean\nHomeworld: Sol Torus\n[[Hire|Hire Crew (Agency)][$NewHire = "Arthur", $ArthurPresent = 0]]\n\n<<endif>>\s\n<<if $RoadPresent is 1>>\s\nName: Unknown\nAKA: Road\nRecord: No Previous Record\nHomeworld: Unknown\n[[Hire|Hire Crew (Agency)][$NewHire = "Road", $RoadPresent = 0]]\n\n<<endif>>\s\n<<if $PetraPresent is 1>>\s\nName: Petra Vipsania Arius\nAKA: Petra\nRecord: Clean\nHomeworld: Concordia\n[[Hire|Hire Crew (Agency)][$NewHire = "Petra", $PetraPresent = 0]]\n\n<<endif>>\s\n<<else>>\s\n"I'm sorry," the secretary says, "but no one has registered to be hired in our database."\n<<endif>>\s\n\n[[Ask about something else|Agency Office]]\n</p></div>
<div class="container"><p><<if $Roybis2Visit is 0>>You walk out of hanger onto the dust covered streets of the Roybis Spaceport. You bemoan the heat of this little desert planet, standing under the dirty old sign that reads\n\n<p style="text-align:center;"><i>Macleroy Spaceships\n-\nNew and Used\n-\nBest Quality, Best Prices</i></p>\n\nPresently, an automated hovering omnibus stops for you. You board and sit down, staring out the window to avoid the eyes of the handful of other passengers. Presently, you arrive on the mainstreet of the spaceport.\n\n<<endif>>The Roybis spaceport is nothing flashy. Basically, the Roybis system has a couple of planets worth mining (Roybis I and Roybis IV), one nice enough, habitable planet (Roybis III), and this hunk of desert (Roybis II). While not the most pleasant climate, what with temperatures regularly hanging around 110 farenheit, Roybis II is useful in a couple of respects: space and low gravity. Land here is worth basically nothing, and the small size of the planet makes it perfect for a spaceport.\n\nCutting right down center is the mainstreet, with bars, hostels, general stores, and shipping offices filling it on either side. Automated buses take people for free from one end to the other, paid for by the local Chamber of Commerce.\n\nYou contemplate where you want to head.\nGo to the [[General Store][$Roybis2Visit = 1]]\nGo to the [[Agency Office][$Roybis2Visit = 1]]\nCheck out the [[Billboard][$Roybis2Visit = 1]]\nGrab a drink at the [[Bar|Roybis 2 Bar][$Roybis2Visit = 1]]\n<<if $CrewPilotSlot is 1 and $CrewEngSlot is 1>>[[Head to the hangar|Roybis 2 Hangar][$FirstTimeHangarRoybis = $FirstTimeHangarRoybis + 1]]<<endif>></p></div>
<<if random(1,10) is 10>><<set $NodeEncounter to "Pirate Attack">><<else>><<set $NodeEncounter to "Node 1">><<endif>><div class="container"><p>You walk over to the nav computer and consider your options. You have enough fuel for <<print $Fuel>> jumps through hyperspace.<<set $NodeStart to previous()>>\n\n<<if previous() is "Roybis System">>\s\nFrom Roybis, you can travel to Rae Bellus, a system in the United Rae, which is three jumps away. You can also travel Caratune, a ISCUS member system, which is two jumps away.\n\nGo to [[Caratune|$NodeEncounter][$Destination = "Caratune System"; $NodeDistance = 1; $Fuel = $Fuel - 1]]\nGo to [[Rae Bellus|$NodeEncounter][$Destination = "Rae Bellus System"; $NodeDistance = 2; $Fuel = $Fuel - 1]]\n[[Decide not to go anywhere yet|Roybis System]]\n<<endif>>\s\n<<if previous() is "Caratune System">>\s\nYou can reach five systems from Caratune: Roybis, an ISCUS member, in two jumps; Jastaefyne, a staunchly Independent system, in three jumps; Larggaros, an ISCUS mining colony, three jumps away; Rae Bellus, a United Rae system, three jumps away; and Tortune, another ISCUS member, four jumps away.\n\nGo to [[Roybis|$NodeEncounter][$Destination = "Roybis System"; $NodeDistance = 1; $Fuel = $Fuel - 1]]\nGo to [[Jastaefyne|$NodeEncounter][$Destination = "Jastaefyne System"; $NodeDistance = 2; $Fuel = $Fuel - 1]]\nGo to [[Larggaros|$NodeEncounter][$Destination = "Larggaros System"; $NodeDistance = 2; $Fuel = $Fuel - 1]]\nGo to [[Rae Bellus|$NodeEncounter][$Destination = "Rae Bellus System"; $NodeDistance = 2; $Fuel = $Fuel - 1]]\nGo to [[Tortune|$NodeEncounter][$Destination = "Tortune System"; $NodeDistance = 3; $Fuel = $Fuel - 1]]\n[[Decide not to go anywhere yet|Caratune System]]\n<<endif>>\s\n<<if previous() is "Jastaefyne System">>\s\nThe only system you can reach from Jastaefyne is the Caratune System, two jumps away.\n\nGo to [[Caratune|$NodeEncounter][$Destination = "Caratune System"; $NodeDistance = 2; $Fuel = $Fuel - 1]]\n[[Decide not to go anywhere yet|Jastaefyne System]]\n<<endif>>\s\n<<if previous() is "Rae Bellus System">>\s\nDue to border controls for the United Rae systems beyond Rae Bellus, you can reach two systems from here, the Roybis System and the Caratune system, both ISCUS members, and both three jumps away.\n\nGo to [[Roybis|$NodeEncounter][$Destination = "Roybis System"; $NodeDistance = 2; $Fuel = $Fuel - 1]]\nGo to [[Caratune|$NodeEncounter][$Destination = "Caratune System"; $NodeDistance = 2; $Fuel = $Fuel - 1]]\n[[Decide not to go anywhere yet|Rae Bellus System]]\n<<endif>>\s\n<<if previous() is "Larggaros System">>\s\nFrom Largarros, you can only reach two systems: Caratune, which is three jumps away, and Tortune, which is four jumps away.\n\nGo to [[Caratune|$NodeEncounter][$Destination = "Caratune System"; $NodeDistance = 2; $Fuel = $Fuel - 1]]\nGo to [[Tortune|$NodeEncounter][$Destination = "Tortune System"; $NodeDistance = 3; $Fuel = $Fuel - 1]]\n[[Decide not to go anywhere yet|Larggaros System]]\n<<endif>>\s\n<<if previous() is "Tortune System">>\s\nYou can reach two systems from Tortune: Caratune, an ISCUS member, and Larggaros, an ISCUS mining colony. Both are four jumps away.\n\nGo to [[Caratune|$NodeEncounter][$Destination = "Caratune System"; $NodeDistance = 3; $Fuel = $Fuel - 1]]\nGo to [[Larggaros|$NodeEncounter][$Destination = "Larggaros System"; $NodeDistance = 3; $Fuel = $Fuel - 1]]\n[[Decide not to go anywhere yet|Tortune System]]\n<<endif>>\s\n</p></div>
<div class="container"><p>You strike up a conversation with Simon.\n\n"What's up?" he asks.\n\n[["Nothing"|previous()]]\n</div></p>
<div class="container"><p>You squeeze out of hyperspace next to a beacon node blinking its green light into the empty cosmos.<<if $NodeDistance neq 1>> The computer calculates your next jump and displays the information on your screen.\n\n[[Jump to the next node|Node 2][$Fuel = $Fuel - 1]]<<else>>\n\nThe next jump should take you to the <<print $Destination>> System.\n\n<<if $Destination is "Caratune">>[[Jump to the Caratune System|Caratune System][$Fuel = $Fuel - 1]]<<endif>>\s\n<<if $Destination is "Roybis">>[[Jump to the Roybis System|Roybis System][$Fuel = $Fuel - 1]]<<endif>>\s\n<<endif>>\n\nYou have enough fuel for <<print $Fuel>> jumps through hyperspace.</p></div>\n\n<<set $NewsPolitics1 to random(-20,20)>>\n<<if $NewsPolitics1 < 4 and $NewsPolitics1 > -4>><<set $IscusRaeRel = ($IscusRaeRel + $NewsPolitics1)>><<endif>>
.container {\n\tmax-width: 55em;\n}\n\np {\n\tfont-size: 150%;\n\tfont-family: Garamond;\n\tline-height: 110%;\n}\nh1 {\n\tfont-size: 250%;\n\tfont-family: Georgia;\n}
<div class="container"><p>"Congratulations, son!" bellows the large man in the out-of-fashion argyle jacket.\n\n"Nothin' like the freedom of owning yer own spaceship. With this 'ere beauty you've bought, ye can go anywhere. She'll last ye, if ye treat 'er right, do ye right proper, she will. Now, I'll just be gettin' ye the paperwork, we'll 'ave fixed and ready ter go before ye know it."\n\nAs the man wanders off, you take in the sight before you. Your very own, freshly purchased space freighter sits before you. You spent a good portion of your savings, but you've finally achieved your dream.\n\n"Right," says the salesman, lumbering back with a thick wad of papers, "these're yer papers, all filled out from our meetin' yesterday. Only thing I need from ye now is yer signature, finalize the deal, if ye will."\n\nHe places a piece of paper in front of you filled with gibberish legalese. At the bottom of the page, you see this:\n\n\nBuyer's Signature: <<textinput $PlayerName "[[Sign the document]]">></p></div>
<div class="container"><p>You strike up a conversation with River.\n\n"What's up?" she asks.\n\n[["Nothing"|previous()]]\n</div></p>
<div class="container"><p>"WAIT!" the salesman bellows from the other side of the room as he jogs back towards you.\n\n"A name," he says, panting heavily, "ye'll be needin' a name fer 'er. Just put somethin' down, I'll make sure it gets on the forms right."\n\nHe hands you another form, with a space for the name.\n\nThis vessel to be named: <<textinput $PlayerShipName>>\n\nYou considered a number of options, like <i>Serenity</i> and <i>Millenium Falcon</i>, and in the end you put down the name that you think best fits your new freedom. The salesman takes the form back, grunts with surprise, and walks away again.\n\n<<button [[Head into town|Roybis 2]]>></p></div>
<div class="container"><p>You walk over to <<print $NewHire>>.\n\n"My name is Captain <<print $PlayerName>>," you say, "and I'm looking for some crew. I heard that you were looking for work. Interested?"\n\n"Sign me up," replies <<print $NewHire>>.\n\n<<if $CrewPilotSlot is 0>>\s\n[[Hire as pilot|ISCUS Bar Hire][$CrewPilotName = $NewHire, $CrewPilotSlot = 1]]\n<<endif>>\s\n<<if $CrewEngSlot is 0>>\s\n[[Hire as engineer|ISCUS Bar Hire][$CrewEngName = $NewHire, $CrewEngSlot = 1]]\n<<endif>>\s\n\n[[Politely leave|ISCUS Bar Hire][$temp = "denied"]]\n</p></div>
[[Leave the system]]
<div class="container"><p>You stand up and walk around the ship.\n\n[[Galley]]\n[[Engine Room]]\n[[Crews Quarters]]\n[[Captain's Quarters]]\n[[Storage bay]]\n[[Bridge|Roybis System]]\n</p></div>
try { \n macros['display'].handler = function (a,b,c,d){ \n try { \n new \nWikifier(a,tale.get(eval(d.fullArgs())).text) \n } catch(e) { \n new Wikifier(a,tale.get(c[0]).text) \n } \n } \n} catch(e) { throwError(place,"Error in Custom Macros Code!"); }
<div class="container"><p><<if previous() is "Hire Crew (ISCUS bar)">>\s\n<<if $temp neq "denied">>\s\nYou hire <<print $NewHire>> and give them instructions for where to meet.<<elseif $temp is "denied">> You decide that you don't want to hire <<print $NewHire>> after all.<<endif>> You then turn to the bartender and ask if there are any other people looking to be hired.\n\n<<endif>>\s\n<<if $SeekPresent is 1 or $RemPresent is 1 or $ArthurPresent is 1 or $RoadPresent is 1 or $CodderPresent is 1 or $PetraPresent is 1 or $KidPresent is 1 or $OraclePresent is 1 or $VelPresent is 1>>\s\nThe bartender nods.\n\n<<if $SeekPresent is 1>>\s\n"That bloke over there is Darius Seek, goes by Seek usually, used be a captain himself before he lost his ship to some pirates in Fyne space. Good hire, if you ask me."\n\n<<endif>>\s\n<<if $RemPresent is 1>>\s\n"That lady in the back is Rem, rumored to be a soldier from the rebellion few years back, but she's not eager to talk about it, so no one knows for sure."\n\n<<endif>>\s\n<<if $ArthurPresent is 1>>\s\n"The man having a nap in the corner is Arthur. Don't know to much about him, think he had a job flying a freighter for TorCom before he quit."\n\n<<endif>>\s\n<<if $RoadPresent is 1>>\s\n"The monk fellow over there is Road, don't know his real name. Bit of a mystery, that one. I've heard every possible theory about him from his being a prince or a mass murderer or just a brother who got bored with God."\n\n<<endif>>\s\n<<if $CodderPresent is 1>>\s\n"The beefy guy who's about to get in a fight over there is Mr. Codder. The man's got a shady history, but he's simple enough that he'll stick with you so long as you keep paying him."\n\n<<endif>>\s\n<<if $PetraPresent is 1>>\s\n"The sophisticated women at the counter is Petra. Comes from a rich family on Concordia, but seem there was a fight and she got cast out here. Knows how to work, thoguh, rare trait for them highborn folk."\n\n<<endif>>\s\n<<if $KidPresent is 1>>\s\n"The kid playing darts is Jan, though most just call her Kid. Nice girl, knows her way around engines better than anyone I've met before. Don't know where she learned it, but I reckon she's lookin' for adventure."\n\n<<endif>>\s\n<<if $OraclePresent is 1>>\s\n"The weird girl staring out the window goes by Oracle. Doesn't talk much, but smarter than the rest of the room put together if you can get past the loopiness. I guarantee she's got something dark in her past."\n\n<<endif>>\s\n<<if $VelPresent is 1>>\s\n"The shifty looking lad at the bar is Vel, a doctor, I think, used to be a noble. Seems that he got on the wrong side of somebody higher up, wants to lay low."\n\n<<endif>>\s\n\n<<if $SeekPresent is 1>>\s\n[[Talk to Seek|Hire Crew (ISCUS bar)][$NewHire = "Seek", $SeekPresent = 0]]\n<<endif>>\s\n<<if $RemPresent is 1>>\s\n[[Talk to Rem|Hire Crew (ISCUS bar)][$NewHire = "Rem", $RemPresent = 0]]\n<<endif>>\s\n<<if $ArthurPresent is 1>>\s\n[[Talk to Arthur|Hire Crew (ISCUS bar)][$NewHire = "Arthur", $ArthurPresent = 0]]\n<<endif>>\s\n<<if $RoadPresent is 1>>\s\n[[Talk to Road|Hire Crew (ISCUS bar)][$NewHire = "Road", $RoadPresent = 0]]\n<<endif>>\s\n<<if $CodderPresent is 1>>\s\n[[Talk to Codder|Hire Crew (ISCUS bar)][$NewHire = "Codder", $CodderPresent = 0]]\n<<endif>>\s\n<<if $PetraPresent is 1>>\s\n[[Talk to Petra|Hire Crew (ISCUS bar)][$NewHire = "Petra", $PetraPresent = 0]]\n<<endif>>\s\n<<if $KidPresent is 1>>\s\n[[Talk to Kid|Hire Crew (ISCUS bar)][$NewHire = "Kid", $KidPresent = 0]]\n<<endif>>\s\n<<if $OraclePresent is 1>>\s\n[[Talk to Oracle|Hire Crew (ISCUS bar)][$NewHire = "Oracle", $OraclePresent = 0]]\n<<endif>>\s\n<<if $VelPresent is 1>>\s\n[[Talk to Vel|Hire Crew (ISCUS bar)][$NewHire = "Vel", $VelPresent = 0]]\n<<endif>>\s\n<<else>>\s\nThe bartender shakes his head.\n\n"Sorry, but I haven't seen anyone."\n<<endif>>\s\n\n[[Ask about something else|Roybis 2 Bartender]]\n</p></div>
<div class="container"><p>You warp out of hyperspace, only to be confronted by a pirate ship, bristling with weapons!\n\n<<if (previous() is "Leave the system" and $NodeDistance is 1) or (previous() is "Node 1" and $NodeDistance is 2) or (previous() is "Node 2" and $NodeDistance is 3)>>[[Escape!|$Destination]]<<elseif previous() is "Leave the system">>[[Escape!|Node 2]]<<elseif previous() is "Node 1">>[[Escape!|Node 3]]<<endif>>\n</p></div>
The Galaxy Game (Alpha 5.0)
<div class="container"><p>You click the hire button on <<print $NewHire>>'s profile.\n\n<<if $CrewPilotSlot is 0>>\s\n[[Hire as pilot|Agency Crew Hire][$CrewPilotName = $NewHire, $CrewPilotSlot = 1, $temp = "hired"]]\n<<endif>>\s\n<<if $CrewEngSlot is 0>>\s\n[[Hire as engineer|Agency Crew Hire][$CrewEngName = $NewHire, $CrewEngSlot = 1, $temp = "hired"]]\n<<endif>>\s\n\n<<if $NewHire is "Seek">>\s\n[[Decline to hire|Agency Crew Hire][$SeekPresent = 1]]\n<<endif>>\s\n<<if $NewHire is "Arthur">>\s\n[[Decline to hire|Agency Crew Hire][$ArthurPresent = 1]]\n<<endif>>\s\n<<if $NewHire is "Road">>\s\n[[Decline to hire|Agency Crew Hire][$RoadPresent = 1]]\n<<endif>>\s\n<<if $NewHire is "Petra">>\s\n[[Decline to hire|Agency Crew Hire][$PetraPresent = 1]]\n<<endif>>\s\n</p></div>
<<set $FoodPriceB to 3>><<set $FoodPriceS to 2>><div class="container"><p>The general store is typical of an outpost, with some advertisments flashing on the wall, barely visible behind the range of different products on the shelves covering every square inch of the walls. The person behind the counter gives you a friendly nod.\n\n"Looking for something specific?"\n\nYou currently have:\n<<print $Money>> credits\n<<print $FoodSupply>> days of food\n<<if $PlayerSpice > 0>>\s\n<<print $PlayerSpice>> barrels of spice\n<<endif>>\s\n<<if $PlayerGoods > 0>>\s\n<<print $PlayerGoods>> boxes of goods\n<<endif>>\s\n<<if $PlayerMed > 0>>\s\n<<print $PlayerMed>> containers of medical supplies\n<<endif>>\s\n<<if $PlayerArms > 0>>\s\n<<print $PlayerArms>> crates of small arms\n<<endif>>\s\n\nFood supplies:<<if $FoodSupplyMax > $FoodSupply and $Money > $FoodPriceB - 1>> [[Buy (<<print $FoodPriceB>> credits)|General Store][$FoodSupply += 1, $Money -= $FoodPriceB]]<<else>> Buy (<<print $FoodPriceB>> credits)<<endif>><<if $FoodSupply > 0>> [[Sell (<<print $FoodPriceS>> credits)|General Store][$FoodSupply -= 1, $Money += $FoodPriceS]]<<else>> Sell (<<print $FoodPriceS>> credits)<<endif>>\nSpices:<<if $Tonage > $Cargo and $Money > $SpicePriceB - 1>> [[Buy (<<print $SpicePriceB>> credits)|General Store][$PlayerSpice += 1, $Money -= $SpicePriceB, $Cargo += 1]]<<else>> Buy (<<print $SpicePriceB>> credits)<<endif>><<if $PlayerSpice > 0>> [[Sell (<<print $SpicePriceS>> credits)|General Store][$PlayerSpice -= 1, $Money += $SpicePriceS, $Cargo += 1]]<<else>> Sell (<<print $SpicePriceS>> credits)<<endif>>\nGoods:<<if $Tonage > $Cargo and $Money > $GoodsPriceB - 1>> [[Buy (<<print $GoodsPriceB>> credits)|General Store][$PlayerGoods += 1, $Money -= $GoodsPriceB, $Cargo += 1]]<<else>> Buy (<<print $GoodsPriceB>> credits)<<endif>><<if $PlayerGoods > 0>> [[Sell (<<print $GoodsPriceS>> credits)|General Store][$PlayerGoods -= 1, $Money += $GoodsPriceS, $Cargo += 1]]<<else>> Sell (<<print $GoodsPriceS>> credits)<<endif>>\nMedical Supplies:<<if $Tonage > $Cargo and $Money > $MedPriceB - 1>> [[Buy (<<print $MedPriceB>> credits)|General Store][$PlayerMed += 1, $Money -= $MedPriceB, $Cargo += 1]]<<else>> Buy (<<print $MedPriceB>> credits)<<endif>><<if $MedSpice > 0>> [[Sell (<<print $MedPriceS>> credits)|General Store][$PlayerMed -= 1, $Money += $MedPriceS, $Cargo += 1]]<<else>> Sell (<<print $MedPriceS>> credits)<<endif>>\nSmall Arms:<<if $Tonage > $Cargo and $Money > $ArmsPriceB - 1>> [[Buy (<<print $ArmsPriceB>> credits)|General Store][$PlayerArms += 1, $Money -= $ArmsPriceB, $Cargo += 1]]<<else>> Buy (<<print $ArmsPriceB>> credits)<<endif>><<if $ArmsSpice > 0>> [[Sell (<<print $ArmsPriceS>> credits)|General Store][$PlayerArms -= 1, $Money += $ArmsPriceS, $Cargo += 1]]<<else>> Sell (<<print $ArmsPriceS>> credits)<<endif>>\n\n[[Leave|Roybis 2]]</div></p>
<div class="container"><p>You pop once more into normal space, \n\n[[Leave the system]]\n</p></div>
<div class="container"><p><<if $BarVisit is 0>><<set $BarCrew to random(1,5)>><<endif>>You walk casually up to the bar, leaning against it on an elbow. The bartender looks up and gives you a nod.\n\n"What can I do you for?"\n\n[["I was wondering if you know any out-of-work fellows, willing to fly|ISCUS Bar Hire]]\n[["I'm looking for work. Heard anything good lately?"|Bar Jobs]]\n[[Leave|Roybis 2]]</p></div>
<div class="container"><p>You walk over to your spaceship, placing a hand on the side and revelling at the idea that you own it. Sure, it's an old and battered <i>Tornekk Mk. 202-93</i>, but still, it's your old and battered <i>Tornekk Mk. 202-93</i>, and that's what matters. And really, the shielding paint is fresh and the engines run, so who's to criticize?\n\nHowever, it's still useless without a crew, so you should really be getting to the Agency while it's still open.\n\n[[Head out into town]]</p></div>
<div class="container"><p>"Perfect, M--" the man pauses, and corrects himself, "I'm sorry, <i>Captain</i> <<print $PlayerName>>. We're all in order, ye can set off any time ye like, although ye are gonna be needin' a crew first. When ye got yerself some crew, yer ship'll be in hangar 11."\n\nWith that, the large man wanders off, leaving you to contemplate your options.\n\n[[Admire your spaceship]]\n[[Head out into town]]</p></div>
<div class="container"><p>You strike up a conversation with Jayne.\n\n"What's up?" he asks.\n\n[["Nothing"|previous()]]\n</div></p>
<div class="container"><p>You strike up a conversation with Book.\n\n"What's up?" he asks.\n\n[["Nothing"|previous()]]\n</div></p>
<div class="container"><p>Hire as a:\n\n<<if $CrewPilotSlot is 0>>[[Pilot|Bar Crew Hire][$CrewPilotName = $BarHireName, $CrewPilotOrigin = $BarHireOrigin, $CrewPilotRecord = $BarHireRecord, $CrewPilotSlot = 1]]<<endif>>\n\n<<if $CrewEngSlot is 0>>[[Engineer|Bar Crew Hire][$CrewEngName = $BarHireName, $CrewEngOrigin = $BarEngOrigin, $CrewEngRecord = $BarEngRecord, $CrewEngSlot = 1]]<<endif>>\n\n<<if $HireNum is 1>>[[Cancel|Bar Crew Hire][$RemoveBar1 = false]]<<else if $HireNum is 2>>[[Cancel|Bar Crew Hire][$RemoveBar2 = false]]<<else if $HireNum is 3>>[[Cancel|Bar Crew Hire][$RemoveBar3 = false]]<<else if $HireNum is 4>>[[Cancel|Bar Crew Hire][$RemoveBar4 = false]]<<else>>[[Cancel|Bar Crew Hire][$RemoveBar5 = false]]<<endif>></div></p>
<div class="container">You walk down the hallway, your boots clanking on the rough steel grating that is the floor. A soft, orange light illuminates you, emanating from the parallel tubes of glowing gases running above you. You open the first door on the left, and enter your cabin.\n\nYour quarters are fairly spartan, with a cot tucked in the corner and a desk against the far wall. Your laser rifle hangs above your desk, a reminder that the world is not always as safe as one might hope.\n\n[[Sit down at your desk and access your computer|Guide]]\n[[Leave your room|Player Ship]]\n</p></div>
<div class="container"><p>The bartender nods.\n\n"Yeah, I have some names. Take a look at this list." \n\n<<if $BarVisit is 0>><<set $BarCrew1Name to either("Mal","Zoe","Jayne","Wash","River","Inara","Simon","Book","Kaylee")>><<set $BarCrew1Origin to either("Roybis","Terra","Larggaros")>><<set $BarCrew1Crime to either("No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","Felony - Murder","Felony - Larceny")>><<endif>>Name: <<print $BarCrew1Name>>\nOrigin System: <<print $BarCrew1Origin>>\nCriminal Record: <<print $BarCrew1Crime>>\n<<if $RemoveBar1 is false>>[[Hire|Hire Crew (bar)][$BarVisit = 1, $BarHireName = $BarCrew1Name, $BarHireOrigin = $BarCrew1Origin, $BarHireRecord = $BarCrew1Crime, $RemoveBar1 = true, $HireNum = 1]]<<endif>><<if $BarCrew > 1>>\n\n<<if $BarVisit is 0>><<set $BarCrew2Name to either("Mal","Zoe","Jayne","Wash","River","Inara","Simon","Book","Kaylee")>><<set $BarCrew2Origin to either("Roybis","Terra","Larggaros")>><<set $BarCrew2Crime to either("No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","Felony - Murder","Felony - Larceny")>><<endif>>Name: <<print $BarCrew2Name>>\nOrigin System: <<print $BarCrew2Origin>>\nCriminal Record: <<print $BarCrew2Crime>>\n<<if $RemoveBar2 is false>>[[Hire|Hire Crew (bar)][$BarVisit = 1, $BarHireName = $BarCrew2Name, $BarHireOrigin = $BarCrew2Origin, $BarHireRecord = $BarCrew2Crime, $RemoveBar2 = true, $HireNum = 2]]<<endif>><<endif>><<if $BarCrew > 2>>\n\n<<if $BarVisit is 0>><<set $BarCrew3Name to either("Mal","Zoe","Jayne","Wash","River","Inara","Simon","Book","Kaylee")>><<set $BarCrew3Origin to either("Roybis","Terra","Larggaros")>><<set $BarCrew3Crime to either("No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","Felony - Murder","Felony - Larceny")>><<endif>>Name: <<print $BarCrew3Name>>\nOrigin System: <<print $BarCrew3Origin>>\nCriminal Record: <<print $BarCrew3Crime>>\n<<if $RemoveBar3 is false>>[[Hire|Hire Crew (bar)][$BarVisit = 1, $BarHireName = $BarCrew3Name, $BarHireOrigin = $BarCrew3Origin, $BarHireRecord = $BarCrew3Crime, $RemoveBar3 = true, $HireNum = 3]]<<endif>><<endif>><<if $BarCrew > 3>>\n\n<<if $BarVisit is 0>><<set $BarCrew4Name to either("Mal","Zoe","Jayne","Wash","River","Inara","Simon","Book","Kaylee")>><<set $BarCrew4Origin to either("Roybis","Terra","Larggaros")>><<set $BarCrew4Crime to either("No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","Felony - Murder","Felony - Larceny")>><<endif>>Name: <<print $BarCrew4Name>>\nOrigin System: <<print $BarCrew4Origin>>\nCriminal Record: <<print $BarCrew4Crime>>\n<<if $RemoveBar4 is false>>[[Hire|Hire Crew (bar)][$BarVisit = 1, $BarHireName = $BarCrew4Name, $BarHireOrigin = $BarCrew4Origin, $BarHireRecord = $BarCrew4Crime, $RemoveBar4 = true, $HireNum = 4]]<<endif>><<endif>><<if $BarCrew > 4>>\n\n<<if $BarVisit is 0>><<set $BarCrew5Name to either("Mal","Zoe","Jayne","Wash","River","Inara","Simon","Book","Kaylee")>><<set $BarCrew5Origin to either("Roybis","Terra","Larggaros")>><<set $BarCrew5Crime to either("No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","No Criminal Record","Felony - Murder","Felony - Larceny")>><<endif>>Name: <<print $BarCrew5Name>>\nOrigin System: <<print $BarCrew4Origin>>\nCriminal Record: <<print $BarCrew4Crime>>\n<<if $RemoveBar5 is false>>[[Hire|Hire Crew (bar)][$BarVisit = 1, $BarHireName = $BarCrew5Name, $BarHireOrigin = $BarCrew5Origin, $BarHireRecord = $BarCrew5Crime, $RemoveBar5 = true, $HireNum = 5]]<<endif>><<endif>>\n\n[["Thanks, that's all I needed."|Roybis 2 Bartender][$BarVisit = 1]]</p></div>
<div class="container"><p><<if $temp is "press him">>"Don't push me," he shoots back with a hint of anger.<<else>>"Thank you. It won't affect my performance on the job, I assure you."<<endif>>\n\n"I'm a captain at heart, and I just don't take well to being bossed around. It's your ship, and I'll respect that, but don't think I can be treated as a subordinate."\n\n"Either way, I think we both have better things to be doing right now, so let's get to them, shall we?"\n\n[[Leave|$temp2]]\n</p></div>
<div class="container"><p>Seek's eyes narrow at the word 'captain', and his expression darkens.\n\n"I was a captain, and I will be again," he replies, "That's all there is to it."\n\n[["There's more to the story than that, I'm sure"|Seek 12][$temp = "press him"]]\n[["I won't press you on it"|Seek 12]]\n</p></div>
<div class="container"><p>You squeeze out of hyperspace next to a pathfinder node blinking its green light into the empty cosmos.<<if $NodeDistance neq 2>> The computer calculates your next jump and displays the information on your screen.\n\n[[Jump to the next node|Node 3][$Fuel = $Fuel - 1]]<<else>>\n\nThe next jump should take you to the <<print $Destination>>.\n\n[[Jump to the <<print $Destination>>|$Destination]]<<endif>>\n\nYou have enough fuel for <<print $Fuel>> jumps through hyperspace.</p></div>
<div class="container"><p>You approach the billboard, the common place for posting jobs, wanted posters, and other information of note.\n\nRae/ISCUS relations: <<print $IscusRaeRel>>\n\nUnfortunately, there isn't anything appealing at the moment.\n\n[[Leave|Roybis 2]]</div></p>
[[Leave the system]]
<<if random(1,10) is 10>><<set $NodeEncounter to "Pirate Attack">><<else>><<set $NodeEncounter to "Node 2">><<endif>><div class="container"><p>You squeeze out of hyperspace next to a beacon node blinking its green light into the empty cosmos.<<if $NodeDistance neq 1>> The computer calculates your next jump and displays the information on your screen.\n\n[[Jump to the next node|$NodeEncounter][$Fuel = $Fuel - 1]]<<else>>\n\nThe next jump should take you to the <<print $Destination>>.\n\n[[Jump to the <<print $Destination>>|$Destination]]<<endif>>\n\nYou have enough fuel for <<print $Fuel>> jumps through hyperspace.</p></div>
<div class="container"><p><<if previous() is "Roybis 2 Hangar">>Your crew loads up the <i><<print $PlayerShipName>></i>, and you board. You head towards the bridge, where <<print $CrewPilotName>> is flicking switches and pressing buttons to get the ship started. You press the comms button and ask, \n\n"How are things in the engine room, <<print $CrewEngName>>? Are we ready to go?"\n\n"We're ready," comes the response, "firing up the engines now."\n\nYou hear the engines roar to life, and begin a steady humming. You get a thrill from the sound. Your ship is alive.\n\nThe ship rises through the atmosphere, barely weighed down by the weak gravity of the small planet. Soon, you are looking across the entire system, with each planet barely more than a speck orbiting the yellow sun.<<else>><<if previous() neq "Player Ship" or previous() neq "Explore Roybis">>Your warp engines make their distinctive <i>SHVORP</i> noise as you exit hyperspace. <<endif>>You look out the front of the cockpt, and see the familiar, unimpressive view of the Roybis system spread out before you.<<endif>>\n\n[[Land on Roybis II|Roybis 2 Hangar]]\n[[Explore the system|Explore Roybis]]\n[[Walk around your ship|Player Ship][$CrewPilotLocation = either("Galley","Quarters"), $CrewEngLocation = either("Galley","Quarters")]]\n[[Leave the system]]</p></div>\n\n<<if previous() neq "Player Ship" or previous() neq "Explore Roybis" or previous() neq "Roybis 2 Hanger" or previous() neq "Leave the System">><<set $MalPresent to random(1,5)>><<set $ZoePresent to random(1,5)>><<set $WashPresent to random(1,5)>><<set $BookPresent to random(1,5)>><<set $JaynePresent to random(1,5)>><<set $InaraPresent to random(1,5)>><<set $KayleePresent to random(1,5)>><<set $RiverPresent to random(1,5)>><<set $SimonPresent to random(1,5)>><<set $FoodPriceB to random(3,5)>><<set $FoodPriceS to ($FoodPriceB -= random(1,2))>><<set $SpicePriceB to random(10,20)>><<set $SpicePriceS to ($SpicePriceB -= random(3,5))>><<set $GoodsPriceB to random(8,10)>><<set $GoodsPriceS to ($GoodsPriceB -= random(1,2))>><<set $MedPriceB to random(8,13)>><<set $MedPriceS to ($MedPriceB -= random(1,2))>><<set $ArmsPriceB to random(25,30)>><<set $ArmsPriceS to ($ArmsPriceB -= random(3,5))>><<endif>>
[[Leave the system]]
[[Return|Captain's Quarters]]
<div class="container"><p>You walk down the hallway of the <<print $PlayerShipName>>, the flat grey of the walls turned orange of the light tubes overhead. You walk to the second door on the left, and enter the crews quarters.\n\nEach of the crewmen has a bunk, hidden behind a sliding door. In the center of the room is a small card table.<<if $CrewPilotLocation is "Quarters">> <<print $CrewPilotName>> is sitting at the table, playing solitare.<<endif>><<if $CrewEngLocation is "Quarters">> Standing by the door is <<print $CrewEngName>>.<<endif>>\n\n<<if $CrewPilotLocation is "Quarters">>\s\n[[Talk to <<print $CrewPilotName>>|$CrewPilotName]]\n<<endif>>\s\n<<if $CrewEngLocation is "Quarters">>\s\n[[Talk to <<print $CrewEngName>>|$CrewEngName]]\n<<endif>>\s\n[[Head somewhere else|Player Ship]]\n</p></div>
<div class="container"><p>You open up the supply bins and see that you have enough food for another <<print $FoodSupply>> days of food.\n\nSatisfied, you decide close up the containers and [[turn around|Galley]].\n</div></p>
<div class="container"><p>You approach the landing officer. She notices you heading in her direction and picks up her clipboard.\n\n"Anything I can help you with?" she asks.\n\n[[Buy more fuel cells]]\n[[Leave|Roybis 2 Hangar]]\n</p></div>
<div class="container"><p>Galaxy Alpha Version 5.0\n\n[[Begin]]</div></p>\n\n<<set $Roybis2Visit to 0>>\n<<set $Destination to "Nowhere">>\n<<set $NodeDistance to 0>>\n<<set $Fuel to 10>>\n<<set $FuelMax to 10>>\n<<set $IscusRaeRel to 0>>\n<<set $Money to 10>>\n<<set $FoodSupply to 8>>\n<<set $FoodSupplyMax to 10>>\n\n<<set $SeekPresent to 1>>\n<<set $RemPresent to 1>>\n<<set $ArthurPresent to random(1,5)>>\n<<set $RoadPresent to random(1,5)>>\n<<set $CodderPresent to random(1,5)>>\n<<set $PetraPresent to random(1,5)>>\n<<set $KidPresent to random(1,5)>>\n<<set $OraclePresent to random(1,5)>>\n<<set $VelPresent to random(1,5)>>\n\n<<set $FoodPriceB to random(3,5)>>\n<<set $FoodPriceS to ($FoodPriceB -= random(1,2))>>\n<<set $SpicePriceB to random(10,20)>>\n<<set $SpicePriceS to ($SpicePriceB -= random(3,5))>>\n<<set $GoodsPriceB to random(8,10)>>\n<<set $GoodsPriceS to ($GoodsPriceB -= random(1,2))>>\n<<set $MedPriceB to random(8,13)>>\n<<set $MedPriceS to ($MedPriceB -= random(1,2))>>\n<<set $ArmsPriceB to random(25,30)>>\n<<set $ArmsPriceS to ($ArmsPriceB -= random(3,5))>>
<div class="container"><p><<if previous() neq "Roybis System">><<if $FirstTimeHangarRoybis is 1>>You enter the hangar, and see your beacon of freedom, <i><<print $PlayerShipName>></i>, sitting in its berth. Hanging around outside it are a couple of figures. The first one walks over and sticks out their hand.\n\n"Captain <<print $PlayerName>>? I'm <<print $CrewPilotName>>, your pilot." You take <<print $CrewPilotName>>'s hand and shake firmly.\n\n"I'm your engineer," says the other figure, "Name's <<print $CrewEngName>>."<<else>>You see your crew assembled, biding their time playing cards and reading. A landing officer is standing by the entrance.<<endif>>\n\n[[Board your ship and take off|Roybis System]]\n[[Head back in to town|Roybis 2]]\n[[Approach the landing officer|Landing Officer Roybis]]<<else>>You easily approach the surface of the planet, aided by the relative weakness of the gravity here. It is dry and dusty, and probably not a terribly nice place to live.\n\nHaving spotted a convenient open berth, you touch down and exit your ship. The open-air hanger is nothing much to look at, clearly old and clearly cheap, but reasonably clean and tidy.\n\nA woman approaches you,\n\n"There is a 20 credit landing fee for non-military craft."\n\n[[Pay the fee and head into town|Roybis 2]]\n[[Return to your ship and leave|Roybis System]]<<endif>></p></div>
<div class="container"><p>You strike up a conversation with Inara.\n\n"What's up?" she asks.\n\n[["Nothing"|previous()]]\n</div></p>
[[Leave the system]]
<div class="container"><p>You strike up a conversation with Wash.\n\n"What's up?" he asks.\n\n[["Nothing"|previous()]]\n</div></p>
<div class="container"><p>You strike up a conversation with Kaylee.\n\n"What's up?" she asks.\n\n[["Nothing"|previous()]]\n</div></p>
<div class="container"><p>You walk to the end of the hall and take the spiral staircase down to the storage bay in the bottom of the ship.\n\n<<if $Storage is $MaxStorage>>\s\nThere is nothing in your storage bay.<<else>>\s\nYou take inventory:\n<<if $PlayerSpice > 0>>\s\n<<print $PlayerSpice>> barrels of spice\n<<endif>>\s\n<<if $PlayerGoods > 0>>\s\n<<print $PlayerGoods>> boxes of goods\n<<endif>>\s\n<<if $PlayerMed > 0>>\s\n<<print $PlayerMed>> containers of medical supplies\n<<endif>>\s\n<<if $PlayerArms > 0>>\s\n<<print $PlayerArms>> crates of small arms\n<<endif>>\s\n<<endif>>\s\n\n[[Head somewhere else|Player Ship]]\n</div></p>
<div class="container"><p>Hire as a:\n\n<<if $CrewPilotSlot is 0>>[[Pilot|I'm looking to hire some crew][$CrewPilotName = $AgencyHireName, $CrewPilotOrigin = $AgencyHireOrigin, $CrewPilotRecord = $AgencyHireRecord, $CrewPilotSlot = 1]]<<endif>>\n\n<<if $CrewEngSlot is 0>>[[Engineer|I'm looking to hire some crew][$CrewEngName = $AgencyHireName, $CrewEngOrigin = $AgencyEngOrigin, $CrewEngRecord = $AgencyEngRecord, $CrewEngSlot = 1]]<<endif>>\n\n<<if $HireNum is 1>>[[Cancel|I'm looking to hire some crew][$RemoveAgency1 = false]]<<else if $HireNum is 2>>[[Cancel|I'm looking to hire some crew][$RemoveAgency2 = false]]<<else if $HireNum is 3>>[[Cancel|I'm looking to hire some crew][$RemoveAgency3 = false]]<<else if $HireNum is 4>>[[Cancel|I'm looking to hire some crew][$RemoveAgency4 = false]]<<else>>[[Cancel|I'm looking to hire some crew][$RemoveAgency5 = false]]<<endif>></div></p>
Oddball Gentleman, esq.\nEst. 2016
<div class="container"><p><<set $temp2 to previous()>>You strike up a conversation with Seek.\n\n"What's up?" he asks.\n\n<<if visited("Seek 11") < 1>>\s\n[["Tell me about yourself. I heard you were a captain yourself once?"|Seek 11]]\n<<endif>>\s\n[["Nothing"|$temp2]]\n</div></p>